After initialization, but before game start.
Exception: Audio target 'dsound' not available
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "H:\BaiduNetdiskDownload\SX4169\GAME4169\GAME4169_S1_V12-pc\renpy\bootstrap.py", line 313, in bootstrap
renpy.main.main()
File "H:\BaiduNetdiskDownload\SX4169\GAME4169\GAME4169_S1_V12-pc\renpy\main.py", line 511, in main
renpy.display.core.Interface()
File "H:\BaiduNetdiskDownload\SX4169\GAME4169\GAME4169_S1_V12-pc\renpy\display\core.py", line 1654, in __init__
renpy.audio.audio.init()
File "H:\BaiduNetdiskDownload\SX4169\GAME4169\GAME4169_S1_V12-pc\renpy\audio\audio.py", line 819, in init
renpysound.init(renpy.config.sound_sample_rate, 2, bufsize, False)
File "renpysound.pyx", line 383, in renpy.audio.renpysound.init
File "renpysound.pyx", line 98, in renpy.audio.renpysound.check_error
Exception: Audio target 'dsound' not available